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The following Render Elements have some additional options in their respective settings panel.

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  • Cryptomatte - Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.
  • ExtraTex - Used to render the entire scene with one texture mapped on all objects.
  • Denoiser - Takes an existing render and applies a denoising operation to it.
  • ZDepth - Provides ZDepth information of objects.
  • Lighting AnalysisProvides visual representation of the lighting intensity within a rendered frame.
  • MultiMatte Materials – Creates red, green, and blue selection masks based on materials' ID number.
  • MultiMatte Objects – Creates red, green, and blue selection masks based on an object's Object ID
  • Material ID NumberMasks objects based on their Material ID Number.
  • Material ID Color – Masks objects based on their Material ID Color.

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A number of Render Elements have a Denoise option in their Parameters rollout. It enables the render element's denoising, provided the the Denoiser option is switched on for the scene.

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