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V-Ray provides a number of tools that create virtual geometry loaded in the scene that looks like real geometry at render time, as opposed to actual meshesthat does not weigh to the scene.

Fancy Bullets
  • Clipper – A virtual plane for clipping geometry at render time.
  • Proxy MeshImports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.
  • Infinite Plane – A virtual plane that always extends beyond the camera view.
  • Fur Creates simple procedural fur at render time.
  • Proxy SceneImports a .vrscene file as a proxy, which is fully loaded only at render time.
  • V-Ray Scene Importer – A tool that lets you import a .vrscene file directly as an editable SketchUp model.



Each of the V-Ray geometry types has their respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.


UI Text Box

Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.

The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

UI Text Box

Creating a geometry item from the Asset Editor does not create it automatically into the viewport. You can find the item in SketchUp's Components list and add it to the scene from there.

UI Text Box

V-Ray tool selection exposes hints in the SketchUp Instructor Panel. It works for IES Scene Interaction Tools, Infinite Plane, and Lights - Omni, Rectangle, Spot, Dome, and Sphere.