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The V-Ray Scatter Volume material is designed solely as a brute force option for SSS to produce an unbiased result. When used as a base material in a Blend material it can create complex materials with a subsurface scattering base.

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UI Paths

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||shop Network|| > Material > V-Ray Material node > V-Ray > Material > V-Ray Scatter Volume

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||mat Network|| > V-Ray > Material > V-Ray Scatter Volume

 

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The V-Ray BRDFScatterVolume node provides inputs for controlling the various material properties. See the Parameters section below for more information about the input slots.

 

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Parameters

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Mode – Allows the user to determine which method is used to control the sub surface scattering effect.

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