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Normal threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that normals at smaller angles to one another can also generate an edge. Do not set this value to pure 1.0, as this will fill fills curved objects completely.

Overlap threshold – Determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while whereas higher values will produce more overlap overlapping lines. Do not set this value to pure 1.0, as this will fill fills curved objects completely.

Mask color threshold This determines Determines when inner edges will be created according to the extra texture.

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