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GPU in Production mode does not support Distributed Rendering. IPR rendering does not support the particle instancer.
Supported Features
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Geometry
Feature | Support | ||
---|---|---|---|
Poly primitives as triangle mesh | ✓ | ||
Polysoup primitives as triangle mesh | ✓ | ||
Triangle fan primitives as triangle mesh | – | ||
Triangle strip primitives as triangle mesh | – | ||
Poly lines | ✓ (as GeomMayaHair) | ||
Bezier curves | ✓ (as GeomMayaHair) | ||
NURBS curves | ✓(as GeomMayaHair) | NURBS surfaces | – |
Perfect circle | – | ||
Perfect sphere | – | ||
Perfect tube primitives | – | ||
V-Ray infinite plane | ✓ | ||
Metaball primitives | – | ||
MetaSQuad primitives | – | ||
Particles | –✓ | ||
VDB primitives | ✓ | ||
Houdini Volume primitives | ✓ | ||
Packed geometry primitives | ✓ | ||
Packed disk primitives (.bgeo, bhclassic) | ✓ | ||
Packed fragment primitives | ✓ | ||
Packed crowd agent primitives | ✓ | ||
V-Ray proxy | ✓ | ||
Fur/hair | ✓ | ||
V-Ray fur | – | ||
V-Ray clipper | ✓ | ||
Subdivision | ✓ | ||
Displacement1 | ✓ | ||
Houdini Instancer | ✓ | ||
OpenSubdiv | N/A |
Lights
Feature | Support | Standard lights | ✓|
---|---|---|---|
Lights textures | ✓(UI issues) | ||
Skylight portals | ✓ | ||
V-Ray direct Direct light | ✓ | ||
V-Ray spot Spot light | ✓ | ||
V-Ray IES light | ✓ | ||
V-Ray sphere Sphere light | ✓ | ||
V-Ray dome Dome light | ✓(UI and viewport display issues) | ||
V-Ray area Mesh light | ✓ | ||
V-Ray mesh lightSun | ✓ | ||
V-Ray sunAmbient light | ✓ | ||
V-Ray geo sun | – | Photometric lightsOmni light | ✓ |
V-Ray Rectangle light | ✓ | ||
Image Based Lighting | ✓ (as V-Ray dome light) | ||
Light linking | ✓ |
Materials
Feature | Support | |
---|---|---|
V-Ray BRDFLayered | ✓ | |
V-Ray BRDFBump | ✓ | |
V-Ray BRDFCarPaint | ✓ | |
V-Ray BRDFHair | ✓ | |
V-Ray BRDFHair3 | ✓ | |
V-Ray BRDFLight | ✓ | |
V-Ray MtlMaterialID | ✓ | |
V-Ray MtlMulti | ✓ | |
V-Ray MtlOverride | ✓ | |
V-Ray MtlRenderStats | ✓ | |
V-Ray MtlRoundEdges | ✓ | |
V-Ray MtlSingleBRDF | ✓ | |
V-Ray BRDFSkinComplex | – | |
V-Ray BRDFSSS2Complex 2 | ✓ | |
V-Ray Mtl2Sided 86 | ✓ | |
V-Ray BRDFAlSurface97 | ✓ | |
VRayMtl | ✓ | |
V-Ray Material Builder | ✓ | |
V-Ray Material Complex | ✓ | |
V-Ray MaterialOutput | ✓ | |
V-Ray MtlOSL | ✓ | |
V-Ray BSDFPointParticle | ✓ | |
V-Ray MtlVRayMesh (V-Ray Proxy Material) | ✓– | |
V-Ray BRDFScatterVolume | – | |
V-Ray Stochastic Flakes | ✓ | |
V-Ray BRDFToonMtl | ✓ | |
V-Ray MtlVRmat | ✓ | |
V-Ray BRDFScanned | ✓ | |
V-Ray MtlWrapper | ✓ | |
V-Ray GeomDisplacedMesh | ✓ |
File Textures
Feature | Support |
---|---|
V-Ray |
TexICC | ✓ |
V-Ray |
MetaImageFile | ✓ |
V-Ray |
TexLut |
✓ |
V-Ray |
TexOCIO | ✓ |
V-Ray |
TexOSL | ✓ |
V-Ray |
TexPtex | ✓ |
Procedural Textures
Feature | Support |
---|---|
V-Ray |
TexBerconNoise | ✓ |
V-Ray |
TexBulge | ✓ |
V-Ray |
TexCellular | ✓ |
V-Ray |
TexChecker |
✓ | |
V-Ray TexCurvature | ✓ |
V-Ray TexDirt | ✓ |
V-Ray TexDistance | ✓ |
V-Ray TexEdges | ✓ |
V-Ray TexFalloff | ✓ |
V-Ray |
TexFresnel | ✓ |
V-Ray |
TexGradRamp |
✓ |
V-Ray |
TexGrid | ✓ |
V-Ray |
TexMulti | ✓ |
V-Ray |
TexNoise | ✓ |
V-Ray |
TexRock | ✓ |
V-Ray |
TexSky | ✓ |
V-Ray |
TexSmoke |
✓ |
V-Ray |
TexSnow | ✓ |
V-Ray |
TexSoftbox | ✓ |
V-Ray |
TexSpeckle | ✓ |
V-Ray |
TexSplat | ✓ |
V-Ray |
TexStencil | ✓ |
V-Ray |
TexSurfaceLuminance |
✓ |
V-Ray |
TexSwirl | ✓ |
V-Ray |
TexThickness | ✓ |
V-Ray |
TexTiles | ✓ |
V-Ray |
TexTriPlanar | – |
V-Ray TexUVW | ✓ |
V-Ray |
TexUVWGenToTexture | ✓ |
V-Ray |
TexWater | ✓ |
Utility Textures
Feature | Support |
---|---|
V-Ray |
TexBezierCurve | ✓ |
V-Ray |
TexBlend |
✓ |
V-Ray |
TexBlendBumpNormal | ✓ |
V-Ray |
TexClamp | ✓ |
V-Ray |
TexAColor | ✓ |
V-Ray |
TexColorAndAlpha | ✓ |
V-Ray |
TexAColorChannel | ✓ |
V-Ray |
ColorCorrect | ✓ |
V-Ray |
TexColorCorrect | ✓ |
V-Ray |
ColorCorrection | ✓ |
V-Ray |
TexAColorOp | ✓ |
V-Ray |
TexColorToFloat | ✓ |
V-Ray |
ColorTextureToMono | ✓ |
Utility Textures
V-Ray TexCombineColor | ✓ | ||
V-Ray TexCombineFloat | ✓ | Feature | Support|
---|---|---|---|
V-Ray | TexAColorChannelTexCompMax | – | |
V-Ray | TexBezierCurveTexCondition2 | ✓ | |
V-Ray | TexBlendBumpNormalTexDistanceBetween | ✓ | |
V-Ray | TexClampTexFloat | ✓ | |
V-Ray | TexColorAndAlphaTexFloatOp | ✓ | |
V-Ray | ColorCorrectTexFloatToColor | ✓ | |
V-Ray | ColorCorrectionTexhairSampler | ✓ | |
V-Ray | ColorTextureToMonoTexHSVToRGB | ✓ | |
V-Ray | TexCondition2TexInt | ✓ | |
V-Ray | TexDistanceBetweenTexIntToFloat | ✓ | |
V-Ray | TexFloatTexInvert | ✓ | |
V-Ray | TexHSVToRGBTexInvertFloat | ✓ | |
V-Ray | TexICCTexLayeredMax | ✓ | |
V-Ray | TexIntTexLuminance | ✓ | |
V-Ray | TexIntToFloatTexMaskMax | ✓ | |
V-Ray | TexInvertFloatTexMeshVertexColorChannel | ✓ | |
V-Ray | TexLuminanceTexMix | ✓ | |
V-Ray | TexLUTTexNormalMapFlip | ✓ | |
V-Ray | TexMultiTexOutput | ✓ | |
V-Ray | TexNormalMapFlipTexParticleSampler | ✓ | |
V-Ray | TexOCIOTexRaySwitch | ✓ | |
V-Ray | TexRaySwitchTexRemap | ✓ | |
V-Ray TexRGBMultiplyMax | ✓ | ||
V-Ray TexRGBTintMax | ✓ | ||
V-Ray TexRGBToHSV | ✓ | ||
V-Ray TexRgbaCombine | ✓ | ||
V-Ray TexSampler | ✓ | ||
V-Ray TexSetRange | ✓ | ||
V-Ray | TexThicknessTexTemperature | ✓ | |
V-Ray TransformToTex | ✓ | ||
V-Ray TexUserColor | ✓ | ||
V-Ray TexTriPlanarTexUserScalar | –✓ | ||
V-Ray TexUserInteger | ✓ | ||
V-Ray TexVectorOp | ✓ | ||
V-Ray | TexUVWTexVectorProduct | ✓ | |
V-Ray | TexUVWGenToTextureTexVectorToColor | ✓ |
Cameras
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Feature | Support |
---|---|
Regular texture baking | ✓ |
Spherical Harmonics baking | – |
Bake to vertex colors | – |
Bake to Ptex | – |
UDIM baking | ✓ |
Distributed Rendering
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Global Illumination Methods
Mapping
Feature | Support | |
---|---|---|
V-Ray UVWGenObjectBBox | ✓ | |
V-Ray UVWGenChannel | ✓ | |
V-Ray UVWGenMayaPlace2dTexture | ✓ | |
V-Ray UVWGenEnvironment | ✓ | |
V-Ray UVWGenExplicit | ✓ | |
V-Ray UVWGenObject | ✓ | |
V-Ray UVWGenProjection | ✓ | |
V-Ray UVWGenPlanarWorld | ✓ | –
Other
Feature | Support |
---|---|
Additional object properties and attributes | ✓ |
Global overrides | ✓ |
Add V-Ray image output to Houdini Render View panel Instead of using custom Qt widget | – |
Add background rendering to Houdini Render Scheduler | – |
Add V-Ray material preview | ✓ |
Render channels linking | – |
VRayShadow | – |
VrayShadowMap | – |
VrayStereoRig | – |
VrayLensEffects | – |
VrayLightMeter | – |
VrayExposureControl | – |
Antialiasing | ✓ |
Color mapping | ✓ |
VFB | ✓(UI issues) |
Embree | ✓ |
Render elements | PARTIAL |
Renderable Curves set | – |
V-Ray custom user attributes | – |
✓ | |
UDIM texture tags | ✓ |
UVTILE texture tags | – |
Anisotropy | – |
UVWgen Projections | ✓ |
Keep geometry cache | – |
Keep bitmap cache | – |
Dynamic bucket splitting | – |
Progressive image sampler | ✓(UI issues) |
V-Ray Lights Preview | ✓ |
V-Ray VolumeGrid | ✓ |
Footnotes
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Anchor 1 1
1 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.
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2 2 – GPU always uses raytraced multiple scattering for VRayFastSSS2. V-Ray GPU Single Scatter is supported only in None and Simple modes.
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3 – Using Light Cache (as a secondary GI engine) with GPU is possible only when used in Production rendering mode. In IPR IPR mode, Brute Force is used as the primary and secondary engines for both GPU and CPU.
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4 – – Irradiance map loaded from a file is supported in GPU only in Production rendering mode. In IPR mode, Brute Force is used as the primary and secondary engines for both GPU and CPU. Anchor
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6 5 – IPR rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 will produce correct motion blur, but starting from frame 1.25 will produce incorrect motion blur. Anchor
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8 6 – IPR GPU does not support the "Multiply by front diffuse" option of the 2SidedMtl.
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97 – IPR rendering does not support BRDFAlSurface shader.
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