Page History
This page provides information on the Interaction rollout for a FireSmokeSim objectFire/Smoke Simulator.
Overview
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
It is strongly recommended to avoid geometry that has cavities inside. These may cause jets and other undesired phenomena. |
...
Include/Exclude list | ielist, iemode – Determines which objects will be ignored or processed by the simulation. Use the radio buttons to switch between Include list and Exclude list. When Exclude list is active (the default), all objects in the scene will interact with the simulator unless they are added to the exclusion list. In Include list mode, no objects will interact with the simulator unless they are added to the list. . Note that in Include list mode, in order for a Source to work in a simulation, you must add the Source and also all of the geometries or particles it emits from.
Exclude hidden objects | exclhidden – When enabled, the hidden objects will be excluded regardless of the list content
Anchor | ||||
---|---|---|---|---|
|
Circumscribed – All voxels that intersect the surface are considered solid. It's recommended for fire simulations.
Center – The surface voxels are considered solid only if their bigger part lies in the object.
Inscribed – All voxels that have intersection with the surface are considered non-solid. It's recommended for liquid simulations.
UI Text Box | ||||
---|---|---|---|---|
| ||||
The Object voxels setting is a simulation option. If its value changes, the simulation must be calculated again for the changes to take effect. |
...