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This page provides information about export .vrscene file with V-Ray for Unreal.

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Overview


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VRayScene allows for assets to be shared between all platforms that run V-Ray.

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UI Path


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ІІV-Ray toolbar drop-downІІ > Export vrscene

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Exporting a .vrscene


A vrscene from the an Unreal project can be exported with in two ways:

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VRScene Name – Specifies the name of the generated .vrscene file.

Export VRScene Path – Directory where the .vrscene file is saved. Default directory is <ProjectPath>\Content 

Compress – Compresses geometric information thus making the resulting .vrscene file smaller.

(plus) NEW Light Bake – Exports separate .vrscene files for every light map atlas.

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The number of generated .vrscenes depends on:

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  • Actor Light Map resolution
  • Atlas resolution
  • Actor count in the level
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titleClick here for schematic view of atlas size and actor light map resolution

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When you export a .vrscene a .bat file is also created with the name specified in VRScene Name and in the directory set in Export VRScene Path. You can use the .bat file to render the exported .vrscene in standalone, outside of Unreal. Note that currently a .bat file will not be generated when Light Bake option is enabled and will not work for light bake atlas .vrscenes .

 

 

V-Ray Bake Settings

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Export VRScene – Enables the export of a .vrscene file when the V-Ray Bake  button is clicked.

Export VRScene Path – Directory where the .vrscene file is saved with the file name bake#.vrscene. Default directory is <Project_Path>

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Supported Features


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