Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on the User-Defined Color Map.

 

Overview


Section
Column
width50%

The VRayUserColor texture can be used to read User-Defined object properties from the currently shaded node and convert them to a color value. This allows you to use the same shading network on several different objects in the scene, but to control various aspects of the material through User-Defined properties. In the example shown here the Default color is set to green.

 

UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser...
||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRayUserColor

 

Column
width5%

 

Column
width45%

 

Parameters


Section
Column
width60%

Default color – The color that is returned if the specified user property cannot be found on the currently shaded object.

Default texmap – Specifies a default texture to be used if the user property cannot be found on the currently shaded object.

Attribute name – A string that specifies the name of the User-Defined property.

Column
width5%

 

Column
width35%

 

Format of the User Properties


The text box below the parameters shows the possible formats for the value of the user-defined property. Suppose that we want to take the texture color from a user property named diffuse_color. Then if we want to specify red color on one object, we could specify this as diffuse_color=1,0,0 and if we want green color on another object, we could specify this as diffuse_color=0,1,0


Section
bordertrue
Column
width25%

The material with VRayUserColor texture as Diffuse color, assigned to both objects.

Column
width25%

Object properties for the first object

Column
width25%

Object properties for the other object

Column
width25%


Render of the two objects. Even though they use the same material, the diffuse color is read from their object properties.

 

Notes


Fancy Bullets
typecircle
  • When rendering with V-Ray GPU, VRayUserColor supports setting UV and color sets from proxies and regular geometry.