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Commands available for the Layers panel are located at the top of the panel. Press on the the icons to see the expanded list of commands for the stacked buttons.

 

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Creates a layer. Multiple layers of the same type can be added.

Folder - Allows grouping multiple layers in folders;
BackgroundAdds a background color correction layer;
Render element - Selects a render element from your image that you can use in compositing. This is only available when the Source layer is set to Composite;
Constant - Adds a solid color that can be used to achieve an effect on another layer (for example to multiply by the constant);
Exposure - Adds an Exposure color correction layer;
White Balance - Adds a White Balance color correction layer;
Hue/Saturation - Adds a Hue/Saturation color correction layer;
Color Balance - Adds a Color Balance color correction layer;
Curves – Adds a Curves color correction layer;
Lookup Table - Allows loading a LUT file for color transformations;
Filmic Tonemap – Contains different types of mapping curves and gamma corrections. Also allows selection of a color space.

Deletes the selected layer(s).

Saves a layer tree preset.

Loads a layer tree preset.

Quick access to custom layer presets. You must set the path to it in the VFB Settings.

Undo various actions related to layers such as create, delete, reorder or modify a layer.

Redo various actions related to layers such as create, delete, reorder or modify a layer.
Command
Description
ResetResets all changes done to the selected layer.
SaveSaves the layer as a preset.
LoadLoads a preset for the selected layer.
DeleteDeletes the selected layer.
New LayerCreates a new layer.
DuplicateDuplicates the selected layer.
Blend ModesSpecifies how the selected layer blends with the result from all layers below it.
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Color correction layers like Exposure and White Balance can be applied to a single layer instead of the entire composite.

You can do that by selecting a layer and then adding a new correction or by dragging the correction layer to another layer until an arrow icon appears.

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This correction allows you remap the image colors with a Bezier curve. The control also allows you to save and load .acv curve files from Adobe PhotoShop.

Controlling the View

Use the mouse wheel to zoom in and out of the curve view by both axes. Alternatively, use Alt + Right-mouse button to zoom in/out by the axis in which the first mouse movement is detected. Moving right or left locks the vertical axis and allows zooming in/out only the horizontal axis. Moving up or down locks the horizontal axis and allows zooming in/out only the vertical axis.

Drag with the middle mouse button or Hold Shift + Mouse Left button + mouse move to pan.

Controlling the Bezier Points

Click on a point to select it. Draw a rectangle to select multiple points at once. Click and drag on a selected point or its tangents to move them. Alternately, select a point, then hold Alt while moving it. Moving right or left locks the vertical axis and allows moving only along the horizontal axis. Moving up or down locks the horizontal axis and allows moving only along the vertical axis. To add a new point, double click on the curve. To delete points, select them and press Del. Once a point is selected, you can also use the input coordinates field to modify its position. To display the input coordinates field either press Enter or right-click on the point and then select Edit point.

Right-click on a point to bring up a context menu with additional options for that point.

Expand
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Context Menu

Right-clicking in the curve view brings up a context menu with additional options:

Menu ItemDescription
Zoom allAdjust the curve view so that all points are visible.
Undo/RedoUndo and redo modifications to the curve.
LoadLoad the curve control from a file. Two formats are available: native .bcurve and PhotoShop .acv.
SaveSave the curve control to a file. Two formats are available: native .bcurve and PhotoShop .acv.
Reset MasterReset the curve control to its default state.
Select internal onlySelect only the points which are currently visible in the curve view.
Select allSelect all points.
Snap to gridToggle snapping to the curve grid. When enabled, moving points snaps them to the grid nodes.
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This correction allows you to control different types of mapping curves, make gamma correction and select a color space. Note that color values are mapped per channel.

Tone mapping space – Specifies the color space where the operator is applied. Converts the image to the selected space and back, if needed. You can choose between Linear sRGB and ACEScg.

Type – Specifies the type of curves used for the tone mapping. You can choose between Linear, Hejl-Dawson, AMPAS, Hable, and Power Curve.

Log space – Converts the image to log space before applying the tone mapping.

Gamma – Specifies the gamma correction. It is applied before the operator.

Use blue fixApplies an additional transformation to ACEScg primitives that results in pure blues burning out through cyan instead of magenta. Available when Tone mapping space is set to ACEScg.

Hejl-Dawson Type

Shadows Shadow compression. Higher values darken the shadows, while also brightening the mid tones.

HighlightsHighlight compression. Higher values reduce burnout.

Hable Type

Shoulder strength – Determines how sharp the shoulder is. Higher values sharpen the shoulder, which results in an overall brighter image.

Linear strength – Determines the strength of the effect from changing Linear angle.

Linear angle – Determines the angle of the curve at the base. Higher values increase the angle.

Toe strength – Low to mid tone compression. Higher values darken the low and mid tones.

White point – The intensity, which gets mapped to 1. This parameter scales the whole curve evenly.

Power Curve Type

Toe length – Determines the range of low to mid tones that are compressed.

Toe strength – Low to mid tone compression. Higher values darken the low and mid tones.

Contrast – Higher values increase the contrast between low and high tones.

Shoulder length – Determines the range of mid to high tones that are compressed.

Shoulder strength – Mid to high tone compression. Higher values darken the mid and high tones.

White point – The intensity, which gets mapped to 1. This parameter scales the whole curve evenly.

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Notes

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  • Color corrections in RGB mode are applied to all Beauty render elements and some Utility render elements too. They are not applied to render elements that present masks or hold geometry or computational data for the rendered frame.