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In this tutorial we demonstrate how to work with thinkingParticles in tandem with Phoenix FD. We generate bombs using thinkingParticles. When missiles hit the ground, bounced debris are procedurally created.

thinkingParticles contain velocity information and Phoenix FD can use them as sources for fire/smoke in order to produce realistic artillery explosions.

Also, we take advantage of the Time Base - Particle Age, a powerful feature of Fire/Smoke source. It allows us to animate the emission of fluid based on the age of each individual particle.

 

This simulation requires thinkingParticles 6, Phoenix FD 4.00 Official Release and V-Ray Next Official Release for 3ds Max 2015 at least. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.com.

 

The Download button below provides you with an archive containing the start and end scenes.

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1YfGVUhFHxEqtsc3OiKr-diKRFdm9QpvV

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