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The New V-Ray Frame Buffer (VFB) is a second-generation V-Ray virtual frame buffer.

The New VFB is much more than a render image holder window, with Light Mix capabilities for modifying the scene project lighting after rendering and Layer Compositing for a higher level of post-processing adjustments.

  • Image preview:
    Loads render elements channels via a dropdown list;
    Works with display corrections;
    Loads various 8bit and 32bit file formats, including V-Ray resumable files;
    Image comparison between 2 or 4 renders;
  • Image management:
    Keeps the rendered image in full 32-bit floating-point format;
    Can store history of rendered images with their post rendering corrections;
    Can save corrected output to various image formats;
  • Image editing and post-processing:
    Add Color Corrections to rendered image and its elements;
    Layer Compositing for anything from a simple Back to Beauty workflow or advanced compositing;
    LightMix adjustment of the scene project lighting after rendering the image;
  • Scene Project editing:
    Can modify actual lights values by transferring updated intensity and color from LightMix mode;
  • Render management:
    Denoiser control;
    Region rendering control and test resolution;
    Allows you to choose the order in which the buckets are rendered.

 

UI path: ||V-Ray Toolbar|| > Show/Hide Frame Buffer button

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VFB Menu

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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for quick access.

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This dropdown gives access to render elements rendered for the sceneproject. The selected render element is displayed in the VFB. By default, the RGB color and Alpha render elements are available. Any additional render elements that have been added to the scene project also appear in the drop-down.

Displays the coordinates of the mouse pointer.

Specifies the sampled area size. Click on the arrow to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7.

Specifies whether color and display corrections are applied (RGB) or not (Raw) when showing the sampled pixel values at the current mouse pointer position.

Displays the RGB pixel values at the current mouse pointer position before applying any color corrections.

Specifies RGB values. Click on the arrow to open a context menu with the available option.

None – Does not specify the RGB value.
HSV – Specifies the Hue, Saturation, and Value of the pixel under the current mouse position.
Web – Specifies the HEX of the pixel under the current mouse position.
8bit – Specifies the 8bit color palette of the pixel under the current mouse position.

Displays the Hue, Saturation, and Value of the pixel under the current mouse position when HSV is selected.

Displays the HEX of the pixel under the current mouse position when Web is selected.

Displays the 8bit color palette of the pixel under the current mouse position when 8bit is selected.

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A search field where you can filter the images based on the sceneproject's paths and notes.

 

 

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The keyboard keys from 1 to 9 can be used to quickly load the first 9 images from the history to the VFB.

Edit note – Allows you to add a text comment to the image; the comment appears below the image.

Set A – Sets the render as A image for A/B comparison.

Set B –  Sets the render as B image for A/B comparison.

Load to VFB – Loads the selected image in the VFB (same as double-clicking on the image).

Delete – Deletes the selected image from history. The image is moved to the system's Recycle Bin and can be restored from there if needed.

Load layers – Loads the layer tree preset of the selected image.

Load V-Ray settings – Loads the V-Ray settings used for the  saved render.

Compare V-Ray settings – Opens the Compare V-Ray settings dialogue, where you can compare the render settings of saved renders.

Open scene – Opens the rendered scene project in the viewport. This option works as long as the initial file path of the scene project has not changed after the render.

Copy scene path – Copies the full path to the sceneproject.

Copy project path – Copies the full path to the project.

Reload history – Re-reads the history image list. This may be needed if the history folder is updated outside of 3ds Max (e.g. from another Revit session).

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Manually saved .vrimg files can also be added to the History folder, but they need to be saved with all image channels in one .vrimg file to keep the complete image info.

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The Stats section provides track reports about the sceneproject, the engine, the devices, the performance, and the memory.

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