Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray Edges Texture in V-Ray for Modo.

 

Page Contents

 

Overview


V-Ray Edges is a very simple texture map that achieves a wire frame effect. Since it is a texture, is allows you to create some interesting effects that are not possible with Modo standard materials. The texture can also be used as a bump map to produce a round corner effect for mesh objects.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures > V-Ray Edges

 

Parameters





Edges color – Specifies the color of the edges.

Background color – Specifies the color of the faces.

Show hidden edges – When enabled, renders all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

Width type – Determines the thickness of the edge lines.

World units– Line thickness is in world (scene) units.
Pixels
– Line thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.

Pixel width – Specifies the width of the edges in pixels

World width – Specifies the width of the edges in world units

Show sub-triangles – When enabled, edges generated by displacement mapping or render time subdivision will be visible.

 

Notes


  • V-Ray Edges will not work well when used as a bump map on displaced objects;
  • V-Ray Edges cannot simulate outlines on the objects; you can use VRayToon to add outlines.
  • When used as a bump map in glossy materials with Blinn or Ward BRDF, V-Ray Edges may lead to dark edges; to avoid this, use the Phong BRDF instead.