This page contains information about the V-Ray Edges Texture in V-Ray for Modo.
V-Ray Edges is a very simple texture map that achieves a wire frame effect. Since it is a texture, is allows you to create some interesting effects that are not possible with Modo standard materials. The texture can also be used as a bump map to produce a round corner effect for mesh objects.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures > V-Ray Edges
Edges color – Specifies the color of the edges.
Background color – Specifies the color of the faces.
Show hidden edges – When enabled, renders all edges of the object. Otherwise, only edges marked as "visible" will be rendered.
Width type – Determines the thickness of the edge lines.
World units– Line thickness is in world (scene) units.
Pixels – Line thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.
Pixel width – Specifies the width of the edges in pixels
World width – Specifies the width of the edges in world units
Show sub-triangles – When enabled, edges generated by displacement mapping or render time subdivision will be visible.
- V-Ray Edges will not work well when used as a bump map on displaced objects;
- V-Ray Edges cannot simulate outlines on the objects; you can use VRayToon to add outlines.
- When used as a bump map in glossy materials with Blinn or Ward BRDF, V-Ray Edges may lead to dark edges; to avoid this, use the Phong BRDF instead.