Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray Mix Texture in V-Ray for Modo.

 

Page Contents

 

Overview


V-Ray Mix mixes two colors or textures using a texture map or a solid color value. The example shown here uses a V-Ray Cellular texture as the Mix Map with Color 1 set to Red and Color 2 set to Blue.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Utilities > V-Ray Mix

 

Parameters





Color 1 – Specifies the first color.

Color 2 – Specifies the second color.

Mix Map – Controls how Color 1 and Color 2 are mixed together.  This can be either via a texture map or a solid color.

Mix Amount – Controls the strength of the mix.

Transition Upper – Used when a texture is applied to the Mix Map and Use Curve is set above zero, control how gradual or how sharp the transition between the two colors is for the bright areas of the Mix Map. Any brightness value above this on the Mix Map will display Color 1.

Transition Lower – Used when a texture is applied to the Mix Map and Use Curve is set above zerocontrol how gradual or how sharp the transition between the two colors is for the dark areas of the Mix Map.

Use Curve – If set to a value of 1 then the blend curve is used. This defines the blending between Transition Upper/Lower.