Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray RGB Tint Texture in V-Ray for Modo.

 

Page Contents

 

Overview


V-Ray RGB Tint maps the Red, Green and Blue channels of a texture map to different colors. The image on the Left is the orginal texture and the one on the Right shows the texture after being changed by V-Ray RGB Tint.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Utilities > V-Ray RGB Tint

 

Parameters





Texture – Specifies the texture used.

Red – Controls what the Red channel in the Texture will be mapped to.

Green – Controls what the Green channel in the Texture will be mapped to.  

Blue – Controls what the Blue channel in the Texture will be mapped to.