This page contains information about the V-Ray RGB Tint Texture in V-Ray for Modo.
V-Ray RGB Tint maps the Red, Green and Blue channels of a texture map to different colors. The image on the Left is the orginal texture and the one on the Right shows the texture after being changed by V-Ray RGB Tint.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Utilities > V-Ray RGB Tint
Texture – Specifies the texture used.
Red – Controls what the Red channel in the Texture will be mapped to.
Green – Controls what the Green channel in the Texture will be mapped to.
Blue – Controls what the Blue channel in the Texture will be mapped to.