Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray Bulge Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Bulge Texture is similar to the V-Ray Grid Texture, but is black-and-white only with a slight color ramp between the black and white colors. When used as a bump map, it gives the appearance of the surface being inflated yet constrained by the grid lines. It can also be used to simulate transparency.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Bulge


 

Parameters





U Width – Set the width of the horizontal lines.

V Width – Set the width of the vertical lines.

 


 

Example: U Width and V Width

 

 

U Width:0.1
V Width: 0.1

U Width: 0.1
V Width: 0.3

U Width: 0.3
V Width: 0.1

U Width: 0.3
V Width: 0.3