This page contains information about the V-Ray Leather Texture in V-Ray for Modo.
The V-Ray Leather Texture generates a procedural leather pattern with two custom colors or texture maps.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Leather
Cell Color – Controls the color of the cells.
Crease Color – Controls the color of the creases.
Size – Controls the size of the procedural texture. For more details, please see the Size example below.
Density – Controls how dense the procedural is. For more details, please see the Density example below.
Spottyness – Makes the cells more circular in shape. For more details, please see the Spottyness example below.
Randomness – Controls how randomly the cells will look in relation to each other. For more details, please see the Randomness example below.
Threshold – Controls the transition between the Cell Color and Crease Color. For more details, please see the Threshold example below.
Creases – Creates boundaries between cells resembling creases in leather. When disabled, the cells diffuse uniformly into each other (on by default). For more details, please see the Creases example below.