This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.


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The Paint material is a variation of VRay Material | VRayBRDF. For more information and advanced parameter settings, please see the VRay Material page.



Quick Settings

Diffuse Color – The diffuse color of the material. Note the actual diffuse color of the surface also depends on the reflection and refraction colors. See the Energy preservation parameter below.

Reflection – Specifies the reflection color. Note that the reflection color dims the diffuse surface color based on the Energy preservation option in the advanced settings. For more information, please see the Reflection Parameter example below.

Reflection Glossiness – Specifies the sharpness of reflections. A value of 1.0 means perfect mirror-like reflection; lower values produce blurry or glossy reflections. Use the Subdivs parameter in the advanced settings controls the quality of glossy reflections. For more information, please see the Reflection Glossiness Parameter example below.

IOR – Specifies the index of refraction for the material, which describes the way light bends when crossing the material surface. A value of 1.0 means the light will not change direction. For more information, please see the Refraction IOR Parameter example below.

Max Depth – Number of times the ray can be reflected. Scenes with higher reflective and refractive surfaces may require higher values to calculate correctly. 

Bump – Specifies a bump/normal map and controls its intensity.



Example: The Reflection Parameter

This example demonstrates how the Reflection parameter controls the reflectivity of the material. Note that this color also acts as a filter for the diffuse color (e.g. stronger reflections dim the diffuse component).



Reflection = Black.
(0, 0, 0)

Reflection = Medium Gray.
(128, 128, 128)

Reflection = White.
(255, 255, 255)





Example: The Refraction IOR Parameter

This example demonstrates the effect of the (Refraction) IOR parameter. Note how light bends more as the IOR deviates from 1.0. When the index of refraction (IOR) is 1.0, the render produces a transparent object. Note however, that in the case of transparent objects, it might be better to assign an opacity map to the material, rather than use refraction.


IOR = 0.8

IOR = 1.0

IOR = 1.3

IOR = 1.8




Example: The Glossiness Parameter

This example demonstrates how the glossiness parameter (also known as Reflection glossiness), works with the Highlight glossiness parameter to control the highlights and reflection blurriness of the material.



Reflection/Highlight Glossiness = 1.0
(perfect mirror reflections)

Reflection/Highlight Glossiness = 0.8

Reflection/Highlight Glossiness = 0.6