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 This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.

 

Page Contents

 

Overview


The Leather texture map generates a procedural leather texture. It uses two color channels that can also be assigned to texture maps.

 

Color


 

 

 

Cell Color – Controls the color of the cells.

Crease Color – Controls the color of the creases.

 

Parameters





Size – Controls the size of the procedural texture.

Density – Controls how how close cells are placed next to each other.

Threshold – Controls the transition between the Cell Color and Crease Color.

Spottiness – Controls how circular the cells appear.

Randomness – Controls how randomly the cells will look in relation to each other.

Creases – Enables and disables creases.

 

Multipliers


 

 

 

Size – Controls the intensity of the Size parameter.

Density – Controls the intensity of the cell Density parameter.

Threshold – Controls the intensity of the transition between the Cell Color and Crease Color.

Spottiness – Controls the intensity of the cell spottiness, which controls how circular the cells appear.

Randomness – Controls the intensity of the cell Randomness parameter.

 

UVW



 

 

UV Transformation – Applies transformations to the UV texture space.

Repeat – Specifies how many times to repeat the U or V spaces of the texture.
Offset – Specifies an amount to offset the U or V spaces.
Mirror – When enabled, the U or V spaces will be mirrored.
Rotation – Specifies the number of degrees to rotate the UV texture.

 

UVWGenChannel Parameters


UVWGenChannel – Allows modification for the geometry source's UVW data.

Channel – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel.

Double-sided Mode – Enables both sides of the object to be affected by the UVW data.

 

UVWGenEnvironment Parameters





UVWGenEnvironment – Allows spherical, cube, etc. textures to be mapped on the environment color slot or dome lights.

Channel – Specifies the type and shape of the texture:

Angular
Cubic
Spherical
Mirror Ball
Screen
Spherical (Max)
Spherical (V-Ray)
Cylindrical (Max)
Shrink wrap (Max)

Direction Transformation – Applies transformations to the direction of the UVW texture.

Rotation – Specifies the amount to adjust the texture's horizontal or vertical rotation.
Repeat – Specifies how many times to repeat the texture horizontally or vertically.
Mirror – When enabled, the texture will be flipped along the specified axis.