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Page Contents

 

Overview


The Bulge texture map is similar to the Grid texture but adds in the feature of acting as if the grid lines are constraining the texture and the texture is inflated from beneath it. It is most often used as a bump map, but can also be used to simulate transparency as well. When used as a bump map it gives an inflated look.

 


Parameters




 

Color Gain – Color corrects the texture by multiplying the RGB color values in the texture with the RGB color values specified here.

Color Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

U Width – Set the thickness of the horizontal lines.

V Width – Sets the thickness of the vertical lines. For more information, see the U Width and V Width example below.

 

 


 

Example: U Width and V Width

 

 


U Width:0.1
V Width: 0.1

 

 


U Width: 0.1
V Width: 0.3

 

 


U Width: 0.3
V Width: 0.1

 

 


U Width: 0.3
V Width: 0.3

 

 

 

 


 

Noise


 

 

 

On – Enables and disables the noise effect.

Animate – Enables and disables animation for the noise effect.

Amount – Controls the amount of noise.

Size – Controls the scale of the noise function.

Levels – Controls the noise color distribution.

Phase – Controls the speed of the noise procedural animation

 

UVW


 

 

 

UV Transformation – Applies transformations to the UV texture space.

Repeat – Specifies how many times to repeat the U or V spaces of the texture.
Offset – Specifies an amount to offset the U or V spaces.
Mirror – When enabled, the U or V spaces will be mirrored.
Rotation – Specifies the number of degrees to rotate the UV texture.

 

UVWGenChannel Parameters


UVWGenChannel – Allows modification for the geometry source's UVW data. 

Channel – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel.

Double-sided Mode – Enables both sides of the object to be affected by the UVW data.

 

UVWGenEnvironment Parameters





UVWGenEnvironment – Allows spherical, cube, etc. textures to be mapped on the environment color slot or dome lights.

Channel – Specifies the type and shape of the texture:

Angular
Cubic
Spherical
Mirror Ball
Screen
Spherical (Max)
Spherical (V-Ray)
Cylindrical (Max)
Shrink wrap (Max)

Direction Transformation – Applies transformations to the direction of the UVW texture.

Rotation – Specifies the amount to adjust the texture's horizontal or vertical rotation.
Repeat – Specifies how many times to repeat the texture horizontally or vertically.
Mirror – When enabled, the texture will be flipped along the specified axis.