This page provides a tutorial for exporting Open VDB caches from Houdini and rendering them in 3ds Max using V-Ray.
The instructions on the following pages guide you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. The tutorial is separated into three chapters:
- Chapter 1 assumes you are somewhat familiar with both Houdini and 3ds Max, and provides information regarding the terminology used in Houdini and V-Ray/Phoenix FD.
- Chapter 2 assumes you've read the first chapter and provides a quick overview of the process of setting up a custom Color field in Houdini which is then exported as VDB and used as the shading color for the smoke simulation.
- Chapter 3 is focused on equalizing the settings between the Pyro shader and the V-Ray Volume Grid.
It is highly recommended not to skip chapters! This guide is designed to give you detailed information on the workflow and the chapters following this logic.
You can download the corresponding assets from the buttons below or from their respective page: