This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.
Page Contents
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Overview
The Raw Reflection Filter Render Element is similar to the Reflection Filter Render Element, except it is not affected by the Fresnel falloff. The result is a solid mask showing the pure reflection color as set in the V-Ray Material's settings.
UI Path:
||Render Setup window|| > Render Elements tab > Add button > VRayRawReflectionFilter
Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max, and displays its parameters in a rollout at the bottom of the window:
vrayVFB – When enabled, the render element appears as a selection in the V-Ray Frame Buffer.
deep output – Specifies whether to include this render element in deep images.
color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is disabled by default.
multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.
denoise – Specifies whether to denoise this render element.