This page gives information on the Subsurface Scattering Render Element.  


Page Contents ×


The Subsurface Scattering Render Element stores subsurface information calculated from VRaySSS2 materials as an image.  This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.  


UI Path:

||Render Setup window|| > Render Elements tab > Add button > VRaySSS2



This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:


vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise –  Specifies whether to denoise this render element.


Common Uses  

The Subsurface Scattering Render Element is useful for changing the appearance of SSS2 elements after rendering in a compositing or image editing software. Below is an example of its use. 


Subsurface Scattering Render Element 

Original Beauty Composite

Color of Subsurface Scattering on the candles changed



Compositing Formula

The VRaySSS2 Render Element is added to the Beauty render to form the final image.