This page provides a table of features supported by V-Ray GPU in 3ds Max.

 

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Overview


These features are supported by V-Ray GPU in 3ds Max.

 

Supported Features


 

Cameras

FeatureV-Ray GPU
Motion blur (transformation+deformation) 1

 
(On integer frames)

Camera motion blur 1

 
(On integer frames)

Camera DoF

 

Perspective
VRayPhysicalCamera
Stereoscopic

 

Distortion for Physical Camera

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Environment

FeatureV-Ray GPU
Spherical Mapping
Mirror ball mapping
Angular mapping
VRayToon

VRayEnvironmentFog

VRayAerialPerspective
VRaySphereFade

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Geometry

FeatureV-Ray GPU
Triangle meshes
VRayProxy
Alembic via proxy
NURBS
Subdivisions
Displacement 2

VRayFur
Hair&Fur

VRayPlane
VRaySphere
Particles (with Particle Flow)
X-Ref Scene
VRayInstancer
VRayCoronaScatterMod
VRayClipper

(without Mesh mode)

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Global Illumination Methods

FeatureV-Ray GPU
Brute Force
Light Cache 3

Irradiance Map

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Lights

FeatureV-Ray GPU
Lights textures 17
Skylight portals

V-Ray Lights

Standard Lights 20
Photometric Lights
Ambient Light
Image based lighting

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Materials

FeatureV-Ray GPU
VRayALSurfaceMtl
VRayBlendMtl

VRayCarPaintMtl
VRayLightMtl

VRayMtl


(without Translucency,
Roughness)

VRayOverrideMtl
VRay2SidedMtl
PARTIAL
(without Multiply By Front diffuse)
VRayMtlWrapper
(shadows only, no GI on mattes)
VRayFastSSS2
PARTIAL 
(without raytraced (solid) and raytraced (refractive)) 
VRayFlakesMtl
PARTIAL
VRayGLSLMtl
PARTIAL 21
VRayHairMtl
VRayHairNextMtl
VRayBumpMtl
VRayVRmatMtl

VRayOSLMtl

VRayPluginNodeMtl

VRayStochasticFlakesMtl

VRayScannedMtl

10

VRayMDLMtl

INITIAL

VRaySwitchMtl 8
VRayScatterVolume

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Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.

Global switches

FeatureV-Ray GPU
Displacement
Lights

Hidden lights

Don't render final image
Override depth
Override material
Override material exclude list
Force back face culling
Shadows
Show GI only
Reflection/Refraction
Maps
Glossy effects
Max ray intensity
Filter maps
Secondary rays
Max transp. levels
Transp. cutoff
Probabilistic and adaptive lights

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Render Elements

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Textures

Feature

V-Ray GPU
Bitmap
Cellular

Checker

Color Correction
Composite 18
Dent
Falloff 13

Gradient
Gradient ramp8
Marble
 9
Mask
Mix
Noise
Output
OSL MapPARTIAL11
Particle Age
Particle MBlur
Perlin Marble
RGB Multiply
RGB Tint
Smoke
 9
Speckle
 9
Splat
 9
Stucco
 9
Substance
Swirl
 9
Tiles
  9
Vertex Color
Waves
Wood
Advanced Wood
VRayColor
VRayColor2Bump 7
VRayCompTex 8
VRayCurvature
VRayDirt 8
VRayDistanceTex
VRayEdgesTex

VRayFakeFresnelTex
VRayGLSLTex 21
VRayHDRI
VRayHairInfoTex
VRayICC
VRayLUT
VRayMap
VRayMultiSubTex 8
VRayNormalMap
VRayOCIO
VRayOSLTex
9
VRayParticleTex
VRayPluginNodeTex
VRayPTex
VRaySky
VRaySamplerInfoTex
VRaySoftBox
9
VRayTriplanarTex
(bitmaps only)
VRayUserColor

✓ 
(no alpha attribute)

VRayUserScalar

✓ 
(no alpha attribute)

PhoenixFDOceanTex

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Other

FeatureV-Ray GPU
VRayShadow
VRayShadowMap
VRayStereoRig
VRayLensEffects (VFB)

VRayLightMeter
VRayExposureControl
VRayVolumeGrid
Antialiasing
Color Mapping
Render Mask (see Image Sampler)
VFB
G-Buffer
VRayMetaballs
UDIM/UVtile texture tags
Anisotropy
Matte objects
(with VRayMtlWrapper and object properties)
Include/Exclude Lists for Materials
Include/Exclude Lists for Lights

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3rd Party Plugins

FeatureV-Ray GPU
ForestPro instancing
RailClone instancing
MultiScatter instancing
ColorCorrect
Carbon Scatter
Ornatrix 8

HairFarm 8

MultiTexture
BerconMaps12
Forest Color
RPM Material15
Anima
thinkingParticlesPARTIAL 19

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Footnotes


1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur.

2 – 2D Displacement is not supported by V-Ray GPU. Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

3 – Using Light Cache (as a secondary GI engine) with V-Ray GPU is possible only when rendering in production mode, or with From file mode (already computed Light Cache .vrlmap) when using V-Ray GPU in IPR.

4 – Light Select modes always contain GI information in V-Ray GPU. The Raw mode is not supported in V-Ray GPU.

5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

7 – Starting with V-Ray 3.6, the VRayColor2Bump texture will no longer be needed for procedural textures in order to be supported by V-Ray GPU. For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

8 – These plug-ins are only partially supported by V-Ray GPU.

9 – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.

11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet. 

12 – V-Ray GPU supports only BerconNoise map within the following limitations: only Color #1; Color #2 and Size parameters are supported as mappable. Distortion and Use function curve options are not supported.

13 – Falloff map does not support Shadow/Light type. 

14 – RPM Material works with V-Ray Next for 3ds Max up to version 2017. 

15 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.

16 – V-Ray Cryptomatte Render Element works only in Production rendering mode using Bucket sampler. The Node material name id type is not supported. 

17 – V-Ray GPU does not support V-Ray Mesh Light textures.

18 – There is a limit of 6 layers per Composite map when using the V-Ray GPU engine. 

19 – Particle shading set is not supported by the V-Ray GPU. 

20 – Area shadows are not supported by V-Ray GPU.

21 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.

22 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.

Additional Notes


  • V-Ray GPU supports map channels from 0 to 15.
  • V-Ray GPU only supports normal maps in tangent space.