This page provides information on the V-Ray Edges Map.
VRayEdges is a very simple texture map that allows the user to render out the wireframe of a mesh.
||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Edges
||Create Render Node|| > VRay section > 2D Textures > VRay Edges
Edges Color – Specifies the color of the edges.
Background Color – Specifies the color of the faces.
Show Hidden Edges – When enabled, edges internal to polygons are shown as well.
Width Type – Specifies the scale for the width of the edges.
World units – Thickness is measured in world (scene) units.
Pixels – Thickness is measured in pixels.
Show Subtriangles – When enabled, displays the sub-triangles. Can be used with subdivision and displacement to show the edges of the generated sub-triangles.
- For objects with displacement, the VRayEdgesTex map shows the edges of the original faces, not the edges of the resulting sub-triangles.