This page provides details on the render settings used to adjust the V-Ray GPU renderer.
V-Ray GPU is a separate render engine, introduced by Chaos Group, that utilizes GPU hardware acceleration. You can additionally use it with your CPU or combine CPU and GPU devices for hybrid rendering. Choosing the V-Ray GPU engine changes the available settings.
Refer to the V-Ray and MAXScript page for information on how to access the parameters through MAXScript.
The Common tab contains no custom or unique V-Ray settings. For more details on the parameters found under this tab, please refer to the 3ds Max help documentation.
Selecting the V-Ray GPU Renderer
In order to use V-Ray, you must first select one of its renderers as your current renderer.
- Open the Render Setup window. See below where can you find the Render Setup window.
- At the top of the Render Setup window, choose Production Rendering Mode as the Target.
- For Renderer, choose V-Ray GPU.
Scenes saved with older versions of V-Ray with ActiveShade mode can still be opened in V-Ray Next in order to convert them to Production Rendering Mode.
||Main Toolbar|| > Render Setup button
||Rendering menu|| > Render Setup...
||V-Ray Toolbar|| > V-Ray Render Settings button
||Render Setup window|| > Renderer > V-Ray GPU
V-Ray GPU Render Settings Tabs
V-Ray GPU offers 4 different tabs in the Render Setup window.
- V-Ray tab – Global Illumination settings, Frame Buffer and Environment settings.
- Performance tab – Distributed Rendering options, selection of rendering devices, tweaking Texture rendering and Utilization.
- Settings tab – Various settings including Global Switches and Image Sampler.
- Render Elements – Creation and control of render elements for beauty pass compositing and post-production.