This page introduces a number tutorials for V-Ray for 3ds Max.
Preparation for Rendering
These tutorials explain how to prepare a scene for rendering under different circumstances.
These tutorials directly address the rendering process for various scenarios.
In this tutorial, we will render a walk-through animation of a static scene, where nothing but the camera moves. We will use global illumination to light the scene.
The photon map is more or less obsolete; the light cache is the preferred method for rendering with V-Ray.
This tutorial covers global illumination settings for rendering an interior scene.
Rendering of refractive surface interfaces with V-Ray. A typical example of this is the rendering of a liquid in a glass container.
Animation capabilities offered by the GI solutions in V-Ray, specifically the light cache and the irradiance map.
Rendering very large images can be memory intensive as very large resolutions require more memory to be added to the scene's own memory needs.
This tutorial explains how to render vector displacement using object-space PTex textures. In this particular case the object is sculpted in Mudbox and the PTex texture was also exported from there.
V-Ray RT can be setup to view active renders through VR headsets such as the Oculus Rift or HTC Vive.
This tutorial will cover the standard setup for using the VRayHairInfoTex texture node to add variation to a hair system out of Ornatrix.
This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.
Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.
This tutorial covers working with basic translucency in a standard V-Ray Material to create stylized gummy bears of various colors.
This page provides a tutorial for using VRayStochasticFlakesMtl for creating a car paint.
This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.