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 This is a legacy documentation space! Please refer to V-Ray Next for Rhino help for most up-to-date information.

Official release

Date – July 03, 2018

Download – Build 3.60.03


Optimizations & Workflow Improvements

  • The V-Ray Batch rendering tool can now load and render .vrscene files. Vrscene sequences can also be loaded and managed as a single item in the Batch Render jobs list
  • Improved V-Ray support for native Rhino materials. The new material options available in Rhino 6 like ‘Fresnel reflectivity’, ‘Reflection polish’, ‘Trans. clarity’ as well as the preset material types (Glass, Metal, Paint, etc.) are now rendered correctly without the need for converting the Rhino material to a V-Ray shader
  • The utility function ‘Convert Rhino Material’ has been improved. Rendering a Rhino material and then converting it to a V-Ray shader will no longer change its appearance
  • The V-Ray for Rhino plugin information has been updated. A V-Ray logo icon has been used for the V-Ray plug-in entry in Rhino 6
  • The new animation API available in Rhino 6.4 has been utilized for V-Ray animation setups. The animation recording prompt window will no longer appear in Rhino 6. Camera and Sun animations will be automatically available for rendering once the Rhino setup has been finalized
  • The Material Conflict prompt window now displays info about the conflicting material and its origin file. The default conflict action and prompt toggle options are now saved per project and persist between sessions.V-Ray Fur viewport preview strand length is now based on the length parameter to give a better representation of what the rendered geometry will look like
  • Implemented Fur widget application dialog box
  • Changing a V-Ray Proxy input file now automatically changes the number of sub-material slots of its Multi Material shader

V-Ray for Grasshopper

  • Implemented V-Ray Proxy component. Load any .vrmesh file and use it in the Grasshopper definition. Connecting an array of Plane Transformations to the Proxy component will produce multiple instances of the same geometry. It is now possible to use V-Ray for Grasshopper as a Proxy scattering tool
  • Connecting a list of colors to a V-Ray Preset and Simple materials will output a material with multiple instances and the input colors distributed in between them
  • Grasshopper Mesh/Vertex Color data will be passed as a UV mesh channel if specified. Vertex color information can now be sampled and used for shading purposes
  • The V-Ray Render in Project component automatically sends light sources created in Grasshopper and connected to a Light Rig to the Rhino scene
  • Implemented viewport preview for the V-Ray Camera
  • Implemented viewport preview for the V-Ray Rectangle and Sphere lights
  • Scene changes made by the V-Ray Instancer component will result in immediate update during Interactive Rendering
  • Display ‘number of objects’ message for V-Ray multi-item components


Improvements & Bug Fixes

  • V-Ray AppSDK updated to version 1.24.02
  • Chaos License Server (previously known as V-Ray License Server) updated to version 5.1.1
  • A number of issues with the Two Point Perspective Rhino camera type have been resolved
  • The ‘Enter/Return’ key can now be used to confirm/apply parameter changes made in the Rhino light properties panel
  • Batch Render now works properly with different Rhino language packs
  • Fixed Rhino 5 crashes caused by empty sub-material slots
  • Fixed an issue with vacating Proxy sub-material slots during Interactive rendering
  • Linked blocks and their associated assets are now included when using Pack Project
  • Override Material settings now works correctly during Interactive Render
  • Loading a new Rhino project and then closing it no longer shows the Save Changes prompt window
  • Fixed a number of issues with incorrect projection mode used in Batch Render for jobs including named views and animation
  • Selecting or deselecting a light source no longer triggers an update during Interactive Rendering