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This page provides details on the V-Ray Toon Render Element.

 

Page Contents ×

Overview 


The V-Ray Toon Render Element renders the entire scene with the  V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

 

 


UI Path


 

||Render Settings window|| > Render Elements tab > Toon

 

Attributes


The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

 



Enabled – When enabled, the render element appears in the V-Ray frame buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Toon.vrimg).

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

Invert color – Flips the black and white colors.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

For the toon effect to be visible in the V-Ray Toon Render Element, the V-Ray Toon Rendering Effect must be present and active.

Common Uses


The V-Ray Toon Render Element is useful for changing the appearance of a render in a compositing or image editing application. The vrayRE_Toon pass holds a mask for the toon outlines (the toon color is not present in it).
It has an option to invert its output so instead of white lines on a black background, we can get the opposite. It also supports opacity set from the toon effect.

 

 


V-Ray Toon Render Element

 


V-Ray Toon Render Element with Invert color enabled

 

 

 


V-Ray Toon Render Element with Do Reflection/Refraction enabled on the V-Ray Toon node(s)

 


Simple Brightness/Contrast corrections added to pass seen on the left

 


Basic composite of Toon pass with color corrections over vrayRE_Diffuse pass

 

 

 

Notes


  • For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon node must be present and active.
  • When the Do reflections/refractions option is enabled for the V-Ray Toon node, then in order for all reflected and refracted toon lines to be present in the render element, you need to set the V-Ray materials' reflection and refraction to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.