This page provides information on the MtlMaterialID node.



This node allows you to assign an ID number to any material in your scene. This ID can later be used to extract a mask for all objects with that material using the appropriate render channel.

UI Paths

||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Material ID

 ||mat Network|| > V-Ray > Material > Material ID




The MtlMaterialID node provides inputs for controlling various material properties. Some correspond to parameters in the section below.




Base-mtl – A slot for the material that the ID will be assigned to.





Material Id Color – Specifies a unique ID color to the material.

ID – Specifies a unique identification number for that material.

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