This page provides information on the V-Ray MtlVRayMesh.



The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.

UI Paths


||mat Network|| > V-Ray > Material > V-Ray Proxy Material

||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Proxy Material



The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.




VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node creates inputs for every shape or object in the proxy. Shaders can then be connected to them.


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