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Page Contents

 

Overview


A number of output settings can be accessed through the Render Settings tab of the V-Ray Asset Editor. 

 


 

UI Path: ||V-Ray Asset Editor|| > Settings > Render Output rollout


Dimensions


 

 

 

Safe Frame – If there is a difference in aspect ratio between the viewport and image size, this switch toggles the safe frame overlay on and off.

Image Width/Height – Sets the width and height of the rendering in the V-Ray frame buffer.

Aspect Ratio– Sets the proportional relationship between height and width of the rendering in the V-Ray frame buffer. The image aspect ratio can be locked and unlocked.

16:9 - Widescreen
1:1 - Square
4:3 - Picture
5:4 - Landscape
4:5 - Portrait
Match Viewport 

Custom

 

Match Viewport



 


Aspect Width/Height  – Sets the width and height of the custom aspect.

Update – Set Aspect Width and Height to the dimensions of the current viewport.

 

Output Layout





The Output Layout parameters become available when Stereo Mode in enabled in the Camera section of the Settings tab.

 

Aspect Ratio– Sets the proportional relationship between height and width of the rendering in the V-Ray frame buffer. The image aspect ratio can be locked and unlocked.

Side - By - Side
Top - Bottom 

Width/Height – The value here is not editable and will be double of the above Image Width/Height parameter to render both the left and right eyes.

 

Custom





Aspect Width/Height – Sets the width and height of the custom aspect.

 

Save Image




 

Save Image – Enables you to set or change the File Path

File Path – Sets the image output location and name.

File Type – Sets the image file type. The following file type options are available:

png
bmp
tga
hdr
sgi
jpg
exr
pic
tif
vrimg

The File Type option becomes available after a valid File Path has been set.

 

 

Image Options


 

 

Options for .png files

 

Options for .exr files

 

 

 

 

The Image Options parameters become available after a valid File Path has been set in the Save Image options. The available parameters also depend on the selected File Type.


Alpha – Determines how the Alpha channel will be handled. This option is available for the following formats: .png, .tga, .sgi, .exr, .pic, and .tif. 

No Alpha – No Alpha channel will be saved. The background will be visible even if the output image format supports transparency. 
Include Alpha – The Alpha channel will be saved as image Alpha or Transparency depending on the file format. 
Separate Alpha 
– The Alpha channel will be saved as a separate file. 

Compression Level – Specifies the image compression level for the .png file type.

Bits per Channel – Specifies the amount of data per channel for the .png, .sgi, .exr, and .tif file types. The following options are possible depending on the file type:

8 bits
16 bits
16 bits (half-float)
32 bits

Compression – Specifies the image compression type for the .tga and .exr file types. The following options are possible depending on the file type:

Default
No compression

Run-length
RLE
ZIPS
ZIP
PIZ
pxr24

Quality(%) – Specifies the image quality as a percentage when saving with the .jpg file type.

Multichannel – When saving the output as an .exr, enables the render elements to be saved as different channels in a single .exr file.

 

Notes


  • When rendering  a still VR image with the VR Cubemap Camera Type, the output Aspect Ratio will be locked to 6:1. Similarly, the VR Spherical Type will lock the Aspect Ratio to 2:1. In both cases, the user-specified Image Height will be preserved, but the Image Width will automatically adjust for the aspect ratio.