© Bertrand Benoit

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Beta release

Date – September 28, 2018

Download – Build V-Ray Next for Unreal, beta

 

New Features


Light Bake

  •  Initial implementation of V-Ray Bake

Materials

  •  Initial support for Unreal native materials

Geometry

  • Added support for Foliage system

Render

  • Initial support for Sequencer animation

Improvements


Installer

  • Added request confirmation about version being uninstalled during installation process 

UI

  • Reworked UI
  • Integrated GPU device select tool in V-Ray Settings
  • Added quick settings quality presets slider
  • Added Export VRScene path option
  • Added Include VRScene option
  • Added Auto Exposure and Auto White Balance options
  • Added Undersampling option

Camera

  • Support for Depth of Field in VRayPhysicalCamera

Materials

  • Improve parity for VRayMtl material  

  • Improved support for SeflIllumination material
  • V-Ray Materials are now included in the packaging/cooking process

Lights

  • Updated VRaySunAndSky sky model
  • Added support for Unreal Intensity Units in Lights
  • Added support for 4.20 RectLight
  • Added support for Light Source Angle in Directional Light

Geometry

  • Improved support for VRay Proxy (vrmesh)

Render

  • Update responsiveness and speed of IPR
  • Added support for interactive mesh material update
  • Added support for interactive material parameters update

Render Elements

  • Added support for:
    • NVidia AI Denoiser
    • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
    • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
    • RenderID
    • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
    • Light Select
    • Sample Rate, Unclamped Color, Noise Level

VFB

  • Added dedicated button for opening the VFB
  • Always on top VFB

 

VR

  • V-Ray Teleport Blueprints separated in an additional plugin