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This page provides information on lighting in V-Ray for Unreal.

Table of Contents


 

 

Overview


Lighting your scene can be set using the standard Unreal Lights or the additional Blueprints that were created to emulate some of the unique V-Ray Lights.

 

Types of Lights



You can create these lights using Modes panel by using the search bar and drag and drop into the level.

 

 

Unreal Engine Lights


V-Ray for Unreal supports some of the standard Unreal lights:

Point Light – A Point Lights emits light in all directions from just a single point in space. For more details on its functionality and use, see the Point Light documentation.

Spot Light – A Spot Light emits light from a single point in a cone shape in a set direction. For more details on its functionality and use, see the Spot Light documentation.

Directional Light – The Directional Light simulates light that is being emitted from a source that is infinitely far away. For more details on its functionality and use, see the Directional Light documentation.

Rect Light – The Rect Light emits light into the scene from a rectangular plane with a defined width and height. For more details on its functionality and use, see the Rectangle Light documentation.


For more information on Unreal Lights see the Unreal documentation.

 



V-Ray Lights


V-Ray for Unreal ships with some Light Blueprints: 

V-Ray Sun and Sky – A Sun light is a spherical light source placed at a specific location which simulates the sun in the sky. For more details on its functionality and use see the V-Ray Sun and Sky Blueprint documentation.

V-Ray Light Dome – A dome light (also considered an area light) creates light within a dome or spherical shape to create a traditional global illumination setup. This Light is frequently used to load HDRI environment images. For more details on its functionality and use see the V-Ray Light Dome Blueprint documentation. 

V-Ray Light Rectangle - A V-Ray specific light source object that can be used to create physically accurate area lights of different shapes. For more details on its functionality and use see the V-Ray Light Rectangle Blueprint documentation.