This page provides information on the Export tab of the V-Ray Renderer settings.
The Export tab exposes several rendering options. The render device is selected here - you can choose between the regular V-Ray renderer or V-Ray GPU. You can also opt for the IPR and Cloud rendering, as well as set the export of a .vrscene file.
When V-Ray GPU is chosen as a rendering engine, all unsupported options are hidden from the parameters.
||out Network|| > V-Ray > V-Ray Renderer > Export tab
Mode – Switches between the CPU and GPU rendering modes of V-Ray.
When the Mode is set to GPU, unsupported parameters of all V-Ray nodes in the scene become invisible.
GPU Devices – Opens up the V-Ray GPU Device Select dialog where you can choose which devices to use for GPU or hybrid rendering.
Use Physical Camera Settings – When enabled, the V-Ray physical camera settings are applied when using IPR.
Use V-Ray Frame Buffer – When enabled, starting an IPR session (either using the Viewport IPR tool or the Render View panel) also triggers the creation of a new V-Ray Frame Buffer instance. This is intended to provide the additional functionality that comes with the Frame Buffer.
Use Denoiser – Enables the Denoiser during IPR rendering.
Use Render Elements – When enabled, the selected render elements channels are visible in the VFB during IPR.
Render in Chaos Cloud – When enabled, the render job is exported to a .vrscene file for rendering in Chaos Cloud.
Project – Specifies the name of the Chaos Cloud project where the render job is stored.
Job – Specifies the name of the render job in Chaos Cloud.
Export Mode – Specifies whether to only export a .vrscene file, export & render, or only render, when No Export is selected.
Export Filepath – Specifies the location where the output of the render process is saved.
Export Compressed Data – When enabled, basic compression is applied to the .vrscene file. This option can only be used together with Write mesh data in hex format.
Export Data In Hex Format – When enabled (the default), the mesh data are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the mesh data are written in normal decimal format.
Export Transforms In Hex Format – When enabled (the default), transform data are written in hexadecimal format in the .vrscene file. This makes the files smaller and faster for processing, but less readable to a user. When disabled, the data are written in normal decimal format.