© Square Enix © Goodbye Kansas


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

This page introduces the different material types in V-Ray for Houdini.

 

Overview


There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: While V-Ray will render perfectly using Houdini's own standard materials, these V-Ray specific materials offer a higher level of illumination and surface accuracy, as well as several features not found in standard Houdini versions.

 

 


UI Paths


||shop Network|| > Material > V-Ray Material node > V-Ray > Material sub-menu

 ||mat Network|| > V-Ray > Material sub-menu

 

 

 

V-Ray Material Builder Node


The V-Ray Material Builder (vrayMaterialBuilder) node is a container that allows you to create V-Ray materials, textures, and additional V-Ray nodes.

By default, it creates a V-Ray Material (BRDFVRayMtl) connected to a V-Ray Material Output node. For additional information, see the V-Ray Material Builder page.

 

 

 

List of V-Ray BRDF Materials


 

List of Additional V-Ray Material Nodes