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 This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.

This page provides a table of features supported in CPU and GPU rendering with V-Ray in SketchUp.

 

Page Contents

Overview


These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes. When GPU is turned off, V-Ray will use the CPU to perform its calculations.

Note that, GPU refers to V-Ray CUDA-based engine. It can run on Fermi-, Kepler-, Maxwell- and Pascal- based NVIDIA cards as well as CPUs. For more information on Hybrid Rendering, see Renderer page. 

 

Supported Features


 

Cameras

FeatureV-Ray CPUV-Ray GPU
Motion blur (transformation+deformation) 1

✓ 

✓ 

Camera motion blur 1

✓ 

✓ 

Camera DoF

VRayPhysicalCamera
Stereoscopic

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Environment Mapping

FeatureV-Ray CPUV-Ray GPU
Spherical Mapping
Mirror ball mapping
Angular mapping
Toon Shading
Color/Texture Multipliers

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Geometry

FeatureV-Ray CPUV-Ray GPU
Triangle meshes
VRayProxy
Alembic via proxy
Subdivisions
Displacement 2
 ✓
VRayFur

Infinite plane
VRayClipper

PARTIAL

(Only Section Plane)

V-Ray Scene

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Global Illumination Methods

FeatureV-Ray CPUV-Ray GPU
Brute Force
Irradiance Map

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Lights

FeatureV-Ray CPUV-Ray GPU
Lights textures
(Mesh Light Textures not supported)
Skylight portals

V-Ray Lights

Standard Lights
Photometric Lights
Image based lighting

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Materials

FeatureV-Ray CPUV-Ray GPU
VRayBlendMtl

(without additive mode)

VRayCarPaintMtl
VRayLightMtl (without direct illumination)

VRayMtl


(without Glossy Fresnel, Roughness,

Dispersion and Translucency)

VRayOverrideMtl
VRay2SidedMtl
PARTIAL
(without Multiply By Front diffuse)
VRayMtlWrapper
PARTIAL
VRayFastSSS2 (raytraced)
PARTIAL5
VRayBumpMtl
BRDFScanned

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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap
Cellular

Checker

Color Correction
Falloff 2
Marble

Mask
Mix
(as procedural)
Noise

(as procedural)

Output
Perlin Marble
RGB Multiply
RGB Tint
Smoke
Speckle
Splat
Stucco
TexFresnel
Tiles
Vertex Color
Waves
Wood
VRayHDRI
VRaySky
VRayDirt 3
VRayColor
VRayColor2Bump
VRayNormalMap
VRayEdges
VRayMultiSubTex 3

VRayCurvature
VRayTriPlanar

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Other

FeatureV-Ray CPUV-Ray GPU
VRayLensEffects (VFB)
Antialiasing
Adaptive Lights
VFB
Render Elements 4
Anisotropy
Aerial Perspective
Environment Fog

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Footnotes


1 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

2 –  Only some procedural textures are supported by V-Ray CUDA renderer when used for Bump mapping (f.e. noise and mix maps are supported).

3 – These plug-ins are only partially supported on CUDA.

– For now only Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection, and refraction included) are supported.

5 – Interactive GPU always uses raytraced multiple scattering. It does not support raytraced (solid) and raytraced (refractive) settings.

Additional Notes


  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • GPU OpenCL rendering mode is currently not supported.