© Square Enix © Goodbye Kansas


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

This page gives information on the Cryptomatte Render Element.

 

Overview


Cryptomatte is a method developed by Psyop for efficiently encoding accurate mattes. It uses typically three to five render elements (which are automatically generated) with OpenEXR files, which removes the hassle of creating dozens, or hundreds, of Multi Mattes. Using the Cryptomatte plugin for NUKE or Fusion, mattes can be extracted through directly picking objects or entering object names. Note that single-channel EXR files using DWA compression are supported, in addition to multichannel EXR files.

Compared to the Multi Matte Render Element, Cryptomatte offers the following:

  • Does not require a setup with object IDs, etc.
  • Only requires a fixed number of additional render elements, typically four.

 Currently, the Cryptomatte Render Element requires the Bucket Image Sampler type.

 

UI Path


 

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Cryptomatte


Parameters


 

 

Name The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Cryptomatte.vrimg).

ID type – Specifies how the ID mattes are determined.

Node name – Creates mattes by node names.
Material name – Creates mattes based on the materials in the scene.
Node Name Hierarchy – Creates mattes by node names and takes the node hierarchy into account for linked or grouped objects.
Node User Attribute – Creates mattes with objects that include the User Attribute specified in the User attribute name field.


References