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This page provides a table of currently supported features by V-Ray for Unreal.

Table of Contents

 

Overview

These features are supported by V-Ray for Unreal. Currently supported versions of Unreal Engine are 4.19.2, 4.20.3 and 4.21.2.

For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray GPU 3.6.

All supported features from Unreal Engine are listed in the Rendering table below.

Only Render nodes for V-Ray Next are supported.

V-Ray for Unreal only supports normal maps in tangent space.

V-Ray for Unreal uses only the V-Ray Hybrid engine.

 

Supported Features


Import and Rendering


Importing vrscene files
Cameras

3ds Max Physical Camera:

  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture; Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical Camera

  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance
Geometry
  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
Lights
  • Standard
    • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
    • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
    • Direct - Light - On/Off; Shadows - On/Off; Multiplier
  • Photometric
    • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; (plus) NEW Directional; Shadows - On/Off
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
Materials
  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
  • VRayLightMtl
Textures 
  • Bitmap
  • VRayHDRI
  • VRayNormalMap

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
  • 3ds Max Exposure Control
  • VRay Exposure Control
Importing vrscene files
Cameras

VRay Physical Camera

  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance
Geometry
  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
Lights
  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; (plus) NEW Directional; Shadows - On/Off
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
Materials
  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
  • VRayLightMtl
Textures 
  • File
  • Gamma

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
  • VRay Exposure Control
Rendering
Cameras

Unreal

  • Camera Actor - Transformations
  • Cine Camera Actor - Transformations
Geometry
  • Static Meshes
  • Blueprint Actors with Static Meshes
  • Foliage
Lights
  • Point Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Affects World; Cast Shadows; Use Inverse Squared Falloff; (plus) NEW Specular Scale
  • Spot Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius, Affects World; Cast Shadows; Use Inverse Squared Falloff; (plus) NEW Specular Scale; IES Texture
  • Rect Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Affects World; Cast Shadows
  • Directional Light - Intensity; Light Color; Affects World; Cast Shadows; Light Source Angle
Materials

Supported expressions:

  • Constant
    • Constant
    • Constant2Vector
    • Constant3Vector
    • Constant4vector
    • ViewProperty
  • Coordinates
    • Panner
    • Rotator
    • ScreenPosition
    • TextureCoordinate
    • WorldPosition
  • Depth
    • (plus) NEW PixelDepth
  • Functions
    • FunctionInput
    • FunctionOutput
    • MaterialFunctionCall
    • StaticBool
    • StaticSwitch
  • Material Attributes
    • BreakMaterialAttribute
    • MakeMaterialAttribute
  • Math
    • Abs
    • Add
    • AppendVector
    • Arccosine
    • Arcsine
    • Arctangent
    • Arctangent2
    • Ceil
    • Clamp
    • ComponentMask
    • Cosine
    • CrossProduct
    • Divide
    • DotProduct
    • Floor
    • Fmod
    • Frac
    • If
    • LinearInterpolate
    • Logarithm2
    • Max
    • Min
    • Multiply
    • Normalize
    • OneMinus
    • Power
    • Round
    • Saturate
    • Sign
    • Sine
    • SquareRoot
    • Subtract
    • Tangent
    • Truncate
  • Parameters
    • ScalarParameter
    • StaticBoolParameter
    • StaticSwitchParameter
    • VectorParameter
    • TextureObjectParameter
    • TextureSample2DParameter
  • Texture
    • TextureObject
    • TextureSample
  • Utilities
    • BumpOffset
    • ConstantBiasScale
    • DDX
    • DDY
    • Desaturate
    • Distance
    • Fresnel
    • SphereMask
  • VectorOps
    • CameraPositionWS
    • CameraVectorWS
    • PixelNormalWS
    • ReflectionVectorWS
    • Transform
    • VertexNormalWS

Supported Inputs:

  • Base Color
  • Metallic
  • Specular
  • Roughness
  • Emissive Color
  • Opacity
  • Opacity Mask
  • Normal
  • (plus) NEW Subsurface Color
  • Clear Coat
  • Clear Coat Roughness
  • Clear Coat Bottom Normal

Supported Blend Modes:

  • Opaque
  • Masked
  • Translucent
  • Alpha Composite

Supported Shading Modes:

  • Unlit
  • Default Lit
  • (plus) NEW Subsurface
  • Clear Coat
  • (plus) NEW Two Sided Foliage

Supported Material Options

  • Tangent Space Normal
Textures 

Texture with Compression Settings:

  • Default
  • Normalmap
  • Grayscale
  • HDR

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr
Other
  • Sequencer animation with Static Meshes
  • Project packaging/cooking into a standalone application
  • Unreal tone mapper and Post Processes  in viewport rendering
Rendering
Cameras
  • VRayPhysicalCamera BP
    • Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
    • V-Ray Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
    •  Color Mapping - Reinhard Burn Value
Lights
  • VRaySunAndSky BP - On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, (plus) NEW Affect Diffuse, (plus) NEW Affect Specular
  • VRayLightDome BP - On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake,  Dome Tex Resolution, (plus) NEW Affect Diffuse, (plus) NEW Affect Specular, (plus) NEW Affect Reflections
  • VRayLightRect BP - Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, (plus) NEW Directional, Invisible, Set for Light Bake, (plus) NEW Affect Diffuse, (plus) NEW Affect Specular, (plus) NEW Affect Reflections
Materials
Material Instances, V-Ray Material Instances with V-Ray Parent Materials:

 

  • VRayMtl
  • VRayCarpaintUberMtl
  • VRayPBRMtl
Render Elements
  • Denoiser (NVidia Ai, V-Ray)
  • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering 1
  • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
  • RenderID
  • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
  • Light Select
  • Sample Rate, Unclamped Color, Noise Level
Baking
  • Light bake with V-Ray Bake
Other
  •  Viewport Rendering

 

 

Footnotes


1 – Only for materials that have "Render materials from .vrscene" option enabled