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Simulation with Phoenix FD using Autodesk Backburner


 The video below shows how to run a Phoenix FD simulation using Autodesk Backburner.

Simulation with Autodesk Backburner

Click the Phoenix FD Simulator → Output roll-out → Set output cache file location.

Start Backburner Manager, Server and Monitor.

In the Backburner Monitor go to Manager → Connect manager and set the corresponding IP adress

Click the Phoenix FD top menu → Submit Simulation to Backburner

Set the name or the ip address for the Backburner Manager.

Turn on "Run only the Simulation and do Not Render"

Press the "Run" button.

How to use Phoenix FD Wetmap


 The video below shows how to use the Phoenix FD Wetmap.

Using Phoenix FD Wetmap

Click the Phoenix FD Simulator → Dynamics roll-out → Enable "Wetting".

Click the Phoenix FD Simulator → Output roll-out → Make sure that the Wetmap particles are enabled for export.

Open the Material editor and create two V-Ray materials.

Create a V-Ray Blend Material and connect the already created V-Ray materials as Base color and Coat 1.

Create a Phoenix FD Particle Texture → Select the Source Particle System → Select the Phoenix FD Simulator and pick the Wetmap particle group.

Connect the Phoenix FD Particle Texture as a blend amount mask for the V-Ray Blend Material.

Assign the V-Ray Blend Material to your geometry and render.

How to export a Phoenix FD cache to Alembic


 The video below shows how to export a Phoenix FD cache to an Alembic file.

Exporting the Liquid Mesh

Set Phoenix FD Simulator → Export roll-out → Export As: Mesh

Go to File → Export → Export Selected ... (with the Phoenix FD Simulator selected)

Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

Exporting Particles

Set Phoenix FD Simulator → Export roll-out → Export As: Particles

Select the Phoenix FD Particle Group in the Scene Explorer and go to File → Export → Export Selected ...

Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

Importing through a V-Ray Proxy

Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file.

When loading a sequence of Alembic files, you can use the '#' symbol as a hint to V-Ray that the file path is a sequence. 'C;\alembic_0001.abc' becomes 'C:\alembic_####.abc'.

You can assign V-Ray materials and Phoenix FD Particle shaders to the imported alembic files.

 

How to use Phoenix FD Surface Texture


 This video shows how to use the Surface Texture option inside of PhoenixFD.

Texture-Based Mesh

Set Phoenix FD Simulator → Rendering roll-out → Surface section drop-down to Texture.

Click the No Map button and assign a texture (e.g. Cellular)

Make sure that Phoenix FD Simulator → Preview roll-out → Show Mesh is enabled. The generated mesh should now be visible in the Viewport.

Tweak the Phoenix FD Simulator → Rendering roll-out → Surface section → Isosurface Level parameter if necessary.

How to export a Phoenix FD simulation to OpenVDB


This video shows how to set the output format to OpenVDB and import the cached simulation inside of a V-Ray Volume Grid.

Exporting OpenVDB

Click the Phoenix FD Simulator → Output roll-out → '...' button below the Simulation Cache Save Path option.

Select Browse and navigate to a preferred folder. Set the File Name option and choose OpenVDB (*.vdb) from the Save As Type drop-down.

Start the simulation as usual. The output cache files are now OpenVDB instead of AUR.