This page provides information about the Color Correction utility texture in V-Ray for Blender.
Overview
The Color Correction utility texture enables the application of various color corrections.
UI Path
||Node Editor|| > Add > Utility Textures > Color Correction
Node
Texture Map – Allows the input of a texture map.
Parameters
Adv Base – Specifies a contrast base.
Adv Brightness – Specifies a color multiplier for the base color.
Adv Contrast – Specifies the color contrast value.
Adv Offset – Specifies color offset.
Adv Rgb Base – Specifies RGB contrast base.
Adv Rgb Brightness – Specifies RGB multiplier color.
Adv Rgb Contrast – Specifies RGB contrast base.
Adv Rgb Offset – Specifies an RGB color offset.
Adv Use Blue/Green/Red – If enabled, uses the blue/green/red component for the Adv Rgb parameters.
Brightness – The specified value is added to the texture brightness.
Contrast –
Hue Shift – Shift added to the color hue.
Hue Tint – Specifies a hue tint.
Lightness Mode –
Standard
Advanced
Rewire Alpha/Blue/Green/Red – Allows the following channels to be assigned into the Red, Green, Blue or Alpha channels:
Red – Adjusts the strength of the hue tint.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel.
Redinv – Assigns the inverse of the red channel.
Greeninv – Assigns the inverse of the green channel.
Blueinv – Assigns the inverse of the blue channel.
Alphainv – Assigns the inverse of the alpha channel.
Monochrome – Assigns the channel to be monochrome
One – Assigns the value 1.
Zero – Assigns the value 0.