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This page provides information about the Color Correction utility texture in V-Ray for Blender.

 

Overview


 

The Color Correction utility texture enables the application of various color corrections.

 

UI Path


 

||Node Editor|| > Add > Utility Textures > Color Correction

 

Node


 

Texture MapAllows the input of a texture map.

 

 

 

 

Parameters


 

Adv Base – Specifies a contrast base.

Adv Brightness – Specifies a color multiplier for the base color.

Adv Contrast – Specifies the color contrast value.

Adv Offset – Specifies color offset.

Adv Rgb Base – Specifies RGB contrast base.

Adv Rgb Brightness – Specifies RGB multiplier color.

Adv Rgb Contrast – Specifies RGB contrast base.

Adv Rgb Offset – Specifies an RGB color offset.

Adv Use Blue/Green/Red – If enabled, uses the blue/green/red component for the Adv Rgb parameters.

Brightness – The specified value is added to the texture brightness.

Contrast –

Hue Shift – Shift added to the color hue.

Hue Tint – Specifies a hue tint.

Lightness Mode –

Standard
Advanced

Rewire Alpha/Blue/Green/Red – Allows the following channels to be assigned into the RedGreenBlue or Alpha channels:

Red – Adjusts the strength of the hue tint.
      Green 
– Assigns the green channel.
       Blue 
– Assigns the blue channel.
       Alpha 
– Assigns the alpha channel.
       Redinv 
– Assigns the inverse of the red channel.
       Greeninv 
– Assigns the inverse of the green channel.
       Blueinv 
– Assigns the inverse of the blue channel.
       Alphainv 
– Assigns the inverse of the alpha channel.
       Monochrome 
– Assigns the channel to be monochrome
       One 
– Assigns the value 1.
       Zero – Assigns the value 0.