Latest Changelog
Date – August 29, 2019
New Features
V-Ray
- Moved to CORE version 4.20
- Render resolution and Lightmap Atlas resolution presets
- Lightmap baking progress bar
Geometry
- Support for Cast Shadows option for Static Mesh Actors
Textures
- Support for "Flip Green Channel" option in Normal textures
Modified Features
Import
- Improved the import of GeomMeshFile with identical vrmeshes
Installer
- Removed the check for running Epic Games launcher when installing the plugin
Materials
- Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
Bug Fixes
V-Ray
- Static Meshes with zero area UVs cause an Exception in CORE error when light baking
- Camera rotation bug when orbiting around mesh with ALT+Mouse
- Resolution capped to 11585
- Assertion crash with viewport rendering when using DX12
- Preparing scene progress goes above 100%
- Switching between level maps does not stop rendering or baking process
- Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl