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This page includes details on the items available from the main V-Ray menu in the SketchUp interface.



V-Ray includes a menu with easy shortcuts to some of the most commonly used V-Ray components. The menu can be accessed in the SketchUp's Extensions menu.

The menu consists of nine different submenu's: Asset Editor, File Path Editor, Frame Buffer, V-Ray Rendering, V-Ray Lights, V-Ray Objects, Tools, Pack Project and Help


V-Ray Submenu

Asset EditorOpens the Asset Editor.
File Path EditorOpens the File Path Editor.
Frame BufferOpens the V-Ray Frame Buffer.
V-Ray RenderingOpens the V-Ray Rendering sub-menu.
V-Ray LightsOpens the V-Ray Lights sub-menu.
V-Ray ObjectsOpens the V-Ray Objects sub-menu.
ToolsOpens the V-Ray Tools sub-menu.
Pack ProjectAllows you to create a Zip file that contains the .skp file and all the assets used in the file (textures, environment maps, proxies, etc).
HelpOpens the Help menu.


V-Ray Rendering Submenu

This submenu contains shortcuts to general V-Ray components.



Renders the current view with the V-Ray production renderer.

Render Interactive

Starts a V-Ray Interactive Render.

Viewport RenderStarts a render directly in the viewport.
Viewport Render RegionLets you specify a render region in the viewport.
Export V-Ray SceneExports a VRScene for render.
Export Viewport Image

Exports the viewport image to LayOut.

Batch RenderStarts a V-Ray Batch Render.
Chaos Cloud Batch RenderStarts a batch render in the Chaos Cloud. This feature is temporarily unavailable.

V-Ray Lights Submenu

This submenu contains shortcuts for creating V-Ray Lights.



Rectangle LightCreates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.
Sphere LightCreates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.
IES LightCreates a V-Ray IES Light. Click in the viewport to define the cone of light.
Spot LightCreates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.
Omni LightCreates a V-Ray Omni Light, also known as an Omni Light. Click in the viewport to place the point light.
Dome LightCreates a V-Ray Dome Light. Click in the viewport to place the sphere. SketchUp prompts the user to specify a dome light texture.
Convert to Mesh Light

Creates a V-Ray Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.

V-Ray Object Submenu

This submenu contains shortcuts for creating V-Ray Geometry objects.


Infinite PlaneCreates a V-Ray Infinite Plane.
Export ProxyExports a V-Ray Proxy object.
Import Proxy or V-Ray SceneImports a V-Ray Proxy object or a V-Ray Scene  file into the scene.
Add Fur to SelectionCreates a V-Ray Fur Object. Specify an object in the viewport that the fur is applied to.
Convert to ClipperCreates a V-Ray Mesh Clipper plane.

Tools Submenu

This submenu contains shortcuts for additional V-Ray functions.



Camera Focus ToolSets a focus point for the camera directly in the viewport.
Wipe V-Ray data from projectPurges the scene of all V-Ray related information. This includes the removal of all V-Ray Lights, Component Definitions, Proxies, and Materials.
Randomize Project Material ID ColorsAllows you to assign a random color ID to your materials. This provides a workaround for materials from v2.0 scenes which all have black color IDs.
GPU Device SelectionOpens the GPU Selection menu.
Enable Solid WidgetsEnables the use of faces for the viewport widgets. Only lines are used when this option is disabled.
Hide V-Ray WidgetsHides V_Ray Lights, Fur, Infinite Plane, and Mesh Clippers widgets from the viewport. This option does not affect rendering.

The GPU Device Selection tool is not available on the Mac OS X version of V-Ray for SketchUp.

Help Submenu

This submenu contains shortcuts for V-Ray Help functions.



Online HelpBrings you to the Chaos Group Online help site.
LicenseAllows you to open the Online license server and to release your license.
About V-RayShows you information about the installed version


Object ID Context Submenu

This submenu is only visible when right-clicking on a group or component and contains the tools to set/change and remove an Object ID number.






SetOpens an Object ID pop-up window, where you can assign or change a numeric value as an object ID.
Remove IDRemoves the set Object ID.
Select SimilarAdds to the selection all other objects with the same ID number.
Clear all IDsRemoves the assigned Object ID value(s).
List of Object IDsLists all set object IDs in the scene. Each one can be changed or removed.

UV Tools Context Submenu

This submenu is only visible when right-clicking on an object with textured material already assigned to it. When used, the textured material gets projected to each geometry face, not the object itself. 



Tri-Planar projection (World)Applies Tri-Planar projection UV coordinates to the currently selected object.
Tri-Planar projection (Fit)Applies cubic projection UV coordinates to the currently selected object.
Spherical projection (World) 1Applies world-space spherical projection UV coordinates to the currently selected object. 
Spherical projection (Fit) 1

Applies spherical projection UV coordinates to the currently selected object. The texture image fits the size of the object.

Remove materialsRemoves all materials applied to the current selection group and all its child objects.

The V-Ray UV Tools can be used to apply a material and set the mapping at the same time. This can be achieved by executing the V-Ray UV Mapping function with a material selected and the Paint Bucket (SketchUp tool) active.




1 – When applying Spherical projection only to specific parts of an object, the mapping occurs incorrect.