This page introduces the different material types in V-Ray for 3ds Max.
There are a number of different materials for use with V-Ray for 3ds Max. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin and even light emitting objects.
For more details on each material, please see the dedicated pages.
Image courtesy of Salih Göçmen
UI Path: ||Material Editor window|| > Material/Map Browser > Materials > V-Ray
Tools and Utilities
Additionally, V-Ray provides a number of utilities and standalone tools for working with materials: