This page describes the settings of the V-Ray ambient light.
The VRayAmbientLight is a V-Ray specific light source plugin that can be used to create light that doesn't come from a specific direction. It can be used to simulate GI, ambient occlusion, etc.
enabled – Turns the light on and off.
mode – Specifies which rays are affected by the VRayAmbientLight.
Direct + GI – Affects both direct and GI rays.
Direct Light – Affects only the direct rays.
GI – Affects only the GI rays.
gi min distance – Specifies a distance from objects within which the GI rays will not be affected by the ambient light.
color – Specifies the color of the VRayAmbientLight.
intensity – An intensity multiplier for the VRayAmbientLight.
light map – Specify a texture for the light.
compensate exposure – Used when the VRayAmbientLight is used along with the Physical Camera | VRayPhysicalCamera. When enabled, this option ensures that the color of the ambient light is not affected by the exposure settings in the physical camera.
viewport wire color – Changes the wireframe color of the light in the viewports; useful to visually distinguish the light from other lights in the scene.