This page provides information on V-Ray Camera settings.
UI Path: ||Ribbon|| > V-Ray tab > Camera panel
Camera Mode – Specifies the type of camera to use for rendering. The cameras in V-Ray generally define the rays that are cast into the scene, which essentially is how the scene is projected onto the screen. V-Ray supports several camera types:
Standard Camera – A traditional pinhole camera.
VR Spherical Panorama – Spherical camera with independent horizontal and vertical FOV selection that is useful for generating latlong images for spherical VR use.
VR Cubemap – A variant of the Box camera with the cube sides arranged in a single row. Unlike the Box camera's output, Cube6x1 does not produce an empty space in the output image and is useful in generating cubic VR output.
Stereo – Enables or disables the Stereoscopic rendering mode. Stereoscopic images will be rendered "side-by-side" or "one on top of the other" based on the Output Layout option. You do not need to re-adjust the image resolution as it will adapt automatically.
Exposure (EV) – Controls the render brightness in exposure value (EV) units. EV ranges correspond to the following lighting environments:
|25.0 to 14.0||Bright Sunshine|
|14.0 to 12.0||Sunshine|
|12.0 to 10.0||Overcast Sky|
|10.0 to 5.0||Bright Interior|
|5.0 to 0.0||Floodlit Building|
|0.0 to -3.0||Dim Ambient Light|
|-3.0 to -6.0||Night - Full Moon|
|-6.0 to -15.0||Night - Starlight|
White Balance (K) – Specifies the color temperature in degrees Kelvin that appear white in the render. The following temperature ranges correspond to the following lighting environments.
|2000 to 3250||Incandescent Lighting|
|3250 to 4250||Halogen Lighting|
|4250 to 5050||Fluorescent Lighting|
|5050 to 6550||Average Daylight|
|6550 to 10000||Daylight|
This rollout is only accessible when the Camera Mode is set to Standard Camera.
Defocus – Controls the strength of the defocus (bokeh) effect. Objects farther away from the Focus Distance will appear blurry.
Focus Distance – Specifies the distance from the camera that objects will be in sharp focus. Note that Focus Distance is synchronized with Revit's project units.
Optical Vignetting – Controls the strength of the vignetting effect which gradually darkens the edges of the render.
Defocus and Focus Distance are in a relation. The Defocus (bokeh) effect will be applied correctly after the user has set up the Focus Distance.