Section Contents

 

Overview


V-Ray for 3ds Max adds a number of utility textures that are otherwise unavailable in 3ds Max.

 

See the links below for more information on specific utility textures.

 

 


Section Library


 


Color to Bump Map | VRayColor2Bump

Converts any RGB texture into a bump map.

 


V-Ray Composite Map | VRayCompTex

Composes two textures together using provided blending modes.

 

 
 


Curvature Map | VRayCurvature

Samples the underlying mesh for curves.

 


Distance Map | VRayDistanceTex

Returns colors based on a point's distance from a specified object.

 

 
 


Edge Map | VRayEdgesTex

Creates an effect similar to the wireframe material in 3ds Max.

 


Hair Information Map | VRayHairInfoTex

Used for varying different shading properties along hair/fur strands.

 

 
 


Multi Sub-Object Map | VRayMultiSubTex

Used to control parameters that can be mapped based on Object ID or Face ID.

 


Normal Bump Texture | VRayNormalMap

Applies normal map textures on V-Ray compatible geometry including proxies and displaced objects.

 

 
 


Occlusion or Dirt Map | VRayDirt

Used for a variety of effects or producing an ambient occlusion pass.

 


Ptex Map | VRayPtex

Allows PTex Textures to be used with V-Ray.

 

 
 


Triplanar Texture Mapping | VRayTriplanarTex

Allows quick assignment of 2D textures on objects without suitable UV coordinates.

 


Unfiltered Map | VRayBmpFilter

Used for exact placement of per-polygon displacement maps.

 

 
 


User-Defined Color Map | VRayUserColor

Reads User-Defined object properties and converts them to a color value.

 


User-Defined Scalar Map | VRayUserScalar

Reads and returns a single number value from the User-Defined Properties as a result.