This page contains information about the V-Ray Swirl Texture in V-Ray for Modo.
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UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Swirl
Color 1 – Controls the lighter color. This channel can also be connected to a texture map.
Color 2 – Controls the darker color. This channel can also be connected to a texture map.
Swirl Intensity – Controls how much range of color can be seen in the swirl. Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range and eventually for very low values fade away almost completely. For more details, please see the Swirl Intensity examples below.
Color Contrast – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values. For more details, please see the Color Contrast examples below.
Swirl Amount – Controls the amount of Color 2 that can be seen in the texture. For more details, please see the Swirl Amount examples below.
Constant Detail – The number of noise octaves used for the noise in the swirl. Larger values result in more detail, but render slower.
Center X – Controls the position of the center of the swirl in the x axis.
Center Y – Controls the position of the center of the swirl in the y axis.
Random Seed – A number that can be used to differ between two instances of the texture.
Twist – Controls the tightness of the swirl. For more details, please see the Twist examples below.
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