2.1. Go to the Windows menu and open the Ruby console windows.
2.2. Type “Sketchup.send_action 10624” without quotes. This will show you the camera parameters. Notice that the camera is set as 2D. We need to change that to 3D.
2.3. Click on the 2D-3D button to disable the 2D camera. This will give you the same camera as the photo match.
2.4. Close the window by clicking on the X.
2.5. Go to the Windows menu and select “Scene”. This will open the scene windows. Add a scene tab.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.
Part II: Flat Image on the Background
In order to be able to see the image on the render, we have to place it as our background. Until this build, we were not able to use flat images in the Environment. We add a new feature called “screen” environment mode, to be able to achieve this effect. How does it work?
Step 1. Go to the environment rollout and click on the “M” near Reflection/refraction (background).
Step 2. Select “TexBitmap” as our mapping type.
Step 3. select the same image that you use for the photo match.
Step 4. Under the UVW type, selec “UVWGenEnvironment”
Step 5. Select “screen” as your mapping type and click OK- this is the option that allows you tochange the multiplier of the background to 10 to correct the exposure of the image.