V-Ray for 3ds Max adds a number of utility textures that are otherwise unavailable in 3ds Max.
See the links below for more information on specific utility textures.
Color to Bump Map | VRayColor2Bump
Converts any RGB texture into a bump map.
V-Ray Composite Map | VRayCompTex
Composes two textures together using provided blending modes.
Curvature Map | VRayCurvature
Samples the underlying mesh for curves.
Distance Map | VRayDistanceTex
Returns colors based on a point's distance from a specified object.
Edge Map | VRayEdgesTex
Creates an effect similar to the wireframe material in 3ds Max.
Hair Information Map | VRayHairInfoTex
Used for varying different shading properties along hair/fur strands.
Multi Sub-Object Map | VRayMultiSubTex
Used to control parameters that can be mapped based on Object ID or Face ID.
Normal Bump Texture | VRayNormalMap
Applies normal map textures on V-Ray compatible geometry including proxies and displaced objects.
Occlusion or Dirt Map | VRayDirt
Used for a variety of effects or producing an ambient occlusion pass.
Ptex Map | VRayPtex
Allows PTex Textures to be used with V-Ray.
Triplanar Texture Mapping | VRayTriplanarTex
Allows quick assignment of 2D textures on objects without suitable UV coordinates.
Unfiltered Map | VRayBmpFilter
Used for exact placement of per-polygon displacement maps.
User-Defined Color Map | VRayUserColor
Reads User-Defined object properties and converts them to a color value.
User-Defined Scalar Map | VRayUserScalar
Reads and returns a single number value from the User-Defined Properties as a result.